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Why Human Replicas Creep Us Out

Computer generated characters are more realistic than ever, but Activision is pushing boundaries further than you’ll believe. But when is realistic too realistic? Will this leap into the so-called ‘uncanny valley’ make future video games and even robots unbearable?

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“The Most-Realistic Animation Ever? You Decide”

“Video game company Activision unveiled its new state-of-the-art real-time graphics during the 2013 Game Developers Conference on Wednesday. The graphics are so real, you might leap across the uncanny valley.”

“Is It Real? With New Technology Has Activision Crossed The ‘Uncanny Valley’?”

“This rendering was presented by Jorge Jimenez of the video game company Activision Blizzard during the 2013 Game Developers Conference on Wednesday.”

“Is This the World’s Most Realistic Robot?”

“I’ve never made it past the front door of a wax museum. Why? Because all those figures inside look stricken with rigor mortis and that alone gives me a cosmic case of the heebie-jeebies.”

“What Makes a Face Look Alive? Study Says It’s in the Eyes”

“The face of a doll is clearly not human; the face of a human clearly is.”

“How Robotics Master Masahiro Mori Dreamed Up the ‘Uncanny Valley'”

“Big ideas often start small, but Masahiro Mori’s concept of the “uncanny valley” had a particularly low-profile debut.”

“Why “Uncanny Valley” Human Look-Alikes Put Us on Edge”

“The sensation may arise when the viewer’s brain begins to consider an artificial figure as a possible human.”

“Professor Ishiguro’s Creepy Robot Doppelganger”

“Professor Hiroshi Ishiguro of Osaka University in Japan has created his own robot double.”

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